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#pragma once
#include "..\Media\xuiscene_partnernetpassword.h"
#include "XUI_Ctrl_4JEdit.h"
#ifdef _CONTENT_PACKAGE
#ifndef _FINAL_BUILD
class CScene_PartnernetPassword : public CXuiSceneImpl
{
protected:
CXuiCtrl4JEdit m_PartnernetPassword;
CXuiControl m_OK;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword)
MAP_CONTROL(IDC_XuiOK, m_OK)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_PartnernetPassword, L"CScene_PartnernetPassword", XUI_CLASS_SCENE )
};
#endif
#endif
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