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#pragma once
#include "../media/xuiscene_intro.h"
class CScene_Intro : public CXuiSceneImpl
{
protected:
CXuiScene m_Scene;
CXuiControl m_4jlogo;
CXuiElement m_grpXbox;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_TIMELINE_END(OnTimelineEnd)
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
//MAP_CONTROL(IDC_LogoGroup, m_grpXbox)
//BEGIN_MAP_CHILD_CONTROLS(m_grpXbox)
MAP_CONTROL(IDC_Logo4J, m_4jlogo)
//END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnTimelineEnd(HXUIOBJ hObjSource, BOOL& bHandled);
HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled);
bool m_bSkippable;
bool m_bWantsToSkip;
int m_iTimeline;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_Intro, L"CScene_Intro", XUI_CLASS_SCENE )
};
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