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#pragma once
#include "../media/xuiscene_DebugTips.h"
class CScene_DebugTips : public CXuiSceneImpl
{
protected:
// Control and Element wrapper objects.
CXuiControl m_tip;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Tip, m_tip)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_DebugTips, L"CScene_DebugTips", XUI_CLASS_SCENE )
private:
bool m_bIgnoreInput;
int m_iPad;
D3DXVECTOR3 m_OriginalPosition;
};
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