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#include "stdafx.h"
#include "..\..\..\Minecraft.World\FurnaceMenu.h"
#include "..\..\..\Minecraft.World\FurnaceTileEntity.h"
#include "XUI_Scene_Furnace.h"
#include "XUI_Ctrl_FireProgress.h"
int CXuiCtrlFireProgress::GetValue()
{
void* pvUserData;
this->GetUserData( &pvUserData );
if( pvUserData != nullptr )
{
FurnaceTileEntity *pFurnaceTileEntity = static_cast<FurnaceTileEntity *>(pvUserData);
// TODO This param is a magic number in Java but we should really define it somewhere with a name
// I think it is the number of states of the progress display (ie the max value)
return pFurnaceTileEntity->getLitProgress( 12 );
}
return 0;
}
void CXuiCtrlFireProgress::GetRange(int *pnRangeMin, int *pnRangeMax)
{
*pnRangeMin = 0;
*pnRangeMax = 12;
}
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