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#include "stdafx.h"
#include "XUI_Ctrl_CraftIngredientSlot.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
//-----------------------------------------------------------------------------
// CXuiCtrlMinecraftSlot class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
{
m_iID=0;
m_Desc=nullptr;
m_isFoil = false;
m_isDirty = false;
m_item = nullptr;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled)
{
HRESULT hr=S_OK;
return hr;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled)
{
if( m_iID != 0 || m_item != nullptr )
{
pData->item = m_item;
pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil);
pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(m_iPad, m_uiAlpha,m_bDecorations,m_iCount,m_iScale,0);
}
else
{
pData->iDataBitField = 0;
pData->szPath = L"";
}
pData->bDirty = m_isDirty ? TRUE : FALSE;
m_isDirty = false;
bHandled = TRUE;
return S_OK;
}
HRESULT CXuiCtrlCraftIngredientSlot::OnGetSourceText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled)
{
pGetSourceTextData->szText=m_Desc;
bHandled = TRUE;
return S_OK;
}
void CXuiCtrlCraftIngredientSlot::SetRedBox(BOOL bVal)
{
HRESULT hr=S_OK;
HXUIOBJ hObj,hObjChild;
hr=GetVisual(&hObj);
XuiElementGetChildById(hObj,L"BoxRed",&hObjChild);
XuiElementSetShow(hObjChild,bVal);
XuiElementGetChildById(hObj,L"Exclaim",&hObjChild);
XuiElementSetShow(hObjChild,bVal);
}
void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCount, int iScale, unsigned int uiAlpha,bool bDecorations,bool isFoil, BOOL bShow)
{
m_item = nullptr;
m_iID=iId;
m_iAuxVal=iAuxVal;
// 4J Stu - For clocks and compasses we set the aux value to a special one that signals we should use a default texture
// rather than the dynamic one for the player
// not right... auxvals for diggables are damage values, can be a lot higher
if( (m_iAuxVal & 0xFF) == 0xFF && !( iId == Item::clock_Id || iId == Item::compass_Id ) ) // 4J Stu - If the aux value is set to match any
m_iAuxVal = 0;
// if the count comes in as 0, make it 1
m_iCount=iCount==0?1:iCount;
m_iScale=iScale;
m_uiAlpha=uiAlpha;
m_bDecorations=bDecorations;
m_isFoil = isFoil;
m_iPad = iPad;
m_isDirty = true;
XuiElementSetShow(m_hObj,bShow);
}
void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
{
if(item == nullptr) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
else
{
m_item = item;
m_iID = item->id;
m_iScale = iScale;
m_uiAlpha = uiAlpha;
m_bDecorations = bDecorations;
m_iPad = iPad;
m_isDirty = true;
XuiElementSetShow(m_hObj,bShow);
}
}
void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc)
{
HRESULT hr=S_OK;
HXUIOBJ hObj,hObjChild;
hr=GetVisual(&hObj);
XuiElementGetChildById(hObj,L"text_name",&hObjChild);
XuiControlSetText(hObjChild,Desc);
XuiElementSetShow(hObjChild,Desc==nullptr?FALSE:TRUE);
m_Desc=Desc;
}
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