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path: root/Minecraft.Client/Common/XUI/XUI_ConnectingProgress.h
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#pragma once 
#include "../media/xuiscene_connectingprogress.h"

class CScene_ConnectingProgress : public CXuiSceneImpl
{
private:
	int m_iPad;
	bool m_runFailTimer;
	int m_timerTime;
	bool m_showTooltips;
protected:
	// Control and Element wrapper objects.
	CXuiControl m_title, m_status, m_buttonConfirm;

	// Message map. Here we tie messages to message handlers.
	XUI_BEGIN_MSG_MAP()
		XUI_ON_XM_INIT( OnInit )
		XUI_ON_XM_DESTROY( OnDestroy )
		XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
		XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
		XUI_ON_XM_KEYDOWN(OnKeyDown)
		XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
		XUI_ON_XM_TRANSITION_START( OnTransitionStart )
		XUI_ON_XM_TRANSITION_END( OnTransitionEnd )
		XUI_ON_XM_TIMER( OnTimer )
	XUI_END_MSG_MAP()

	// Control mapping to objects
	BEGIN_CONTROL_MAP()
		MAP_CONTROL(IDC_Title, m_title)
		MAP_CONTROL(IDC_Status, m_status)
		MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm)
	END_CONTROL_MAP()


	HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
	HRESULT OnDestroy();
	HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
	HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
	HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
	HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
	HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
	HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled );
	HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:

	// Define the class. The class name must match the ClassOverride property
	// set for the scene in the UI Authoring tool.
	XUI_IMPLEMENT_CLASS( CScene_ConnectingProgress, L"CScene_ConnectingProgress", XUI_CLASS_SCENE )

private:
	bool m_threadCompleted;
	D3DXVECTOR3 m_OriginalPosition;

};