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#pragma once
#include "ProgressControlBase.h"
class SlotProgressControl : public ProgressControlBase
{
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( SlotProgressControl, L"SlotProgressControl", XUI_CLASS_PROGRESSBAR )
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_END_MSG_MAP()
virtual int GetValue();
virtual void GetRange(int *pnRangeMin, int *pnRangeMax);
};
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