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#include "stdafx.h"
#include "UI.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\File.h"
#include "UITTFFont.h"
UITTFFont::UITTFFont(const string &name, const string &path, S32 fallbackCharacter)
: m_strFontName(name)
{
app.DebugPrintf("UITTFFont opening %s\n",path.c_str());
#ifdef _UNICODE
wstring wPath = convStringToWstring(path);
HANDLE file = CreateFile(wPath.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#else
HANDLE file = CreateFile(path.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
#endif
if( file == INVALID_HANDLE_VALUE )
{
DWORD error = GetLastError();
app.DebugPrintf("Failed to open TTF file with error code %d (%x)\n", error, error);
assert(false);
}
DWORD dwHigh=0;
DWORD dwFileSize = GetFileSize(file,&dwHigh);
if(dwFileSize!=0)
{
DWORD bytesRead;
pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(file,pbData,dwFileSize,&bytesRead,nullptr);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(file);
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, m_strFontName.c_str(), -1, IGGY_FONTFLAG_none );
IggyFontInstallTruetypeFallbackCodepointUTF8( m_strFontName.c_str(), -1, IGGY_FONTFLAG_none, fallbackCharacter );
// 4J Stu - These are so we can use the default flash controls
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Times New Roman", -1, IGGY_FONTFLAG_none );
IggyFontInstallTruetypeUTF8 ( (void *)pbData, IGGY_TTC_INDEX_none, "Arial", -1, IGGY_FONTFLAG_none );
}
}
UITTFFont::~UITTFFont()
{
}
string UITTFFont::getFontName()
{
return m_strFontName;
}
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