1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
#pragma once
// Shared split-screen UI helpers to avoid duplicating viewport math
// across HUD, Chat, Tooltips, and container menus.
// Compute the raw viewport rectangle for a given viewport type.
inline void GetViewportRect(F32 screenW, F32 screenH, C4JRender::eViewportType viewport,
F32 &originX, F32 &originY, F32 &viewW, F32 &viewH)
{
originX = originY = 0;
viewW = screenW;
viewH = screenH;
switch(viewport)
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
viewH = screenH * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
originY = screenH * 0.5f; viewH = screenH * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
viewW = screenW * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
originX = screenW * 0.5f; viewW = screenW * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
viewW = screenW * 0.5f; viewH = screenH * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
originX = screenW * 0.5f; viewW = screenW * 0.5f; viewH = screenH * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
originY = screenH * 0.5f; viewW = screenW * 0.5f; viewH = screenH * 0.5f; break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
originX = screenW * 0.5f; originY = screenH * 0.5f;
viewW = screenW * 0.5f; viewH = screenH * 0.5f; break;
default: break;
}
}
// Fit a 16:9 rectangle inside the given dimensions.
inline void Fit16x9(F32 viewW, F32 viewH, S32 &fitW, S32 &fitH, S32 &offsetX, S32 &offsetY)
{
const F32 kAspect = 16.0f / 9.0f;
if(viewW / viewH > kAspect)
{
fitH = (S32)viewH;
fitW = (S32)(viewH * kAspect);
}
else
{
fitW = (S32)viewW;
fitH = (S32)(viewW / kAspect);
}
offsetX = (S32)((viewW - fitW) * 0.5f);
offsetY = (S32)((viewH - fitH) * 0.5f);
}
// Convenience: just fit 16:9 dimensions, ignore offsets.
inline void Fit16x9(S32 &width, S32 &height)
{
S32 offX, offY;
Fit16x9((F32)width, (F32)height, width, height, offX, offY);
}
// Compute the uniform scale and tileYStart for split-screen tile rendering.
// Used by HUD, Chat, and Tooltips to scale the SWF movie to cover the viewport tile.
inline void ComputeTileScale(S32 tileWidth, S32 tileHeight, S32 movieWidth, S32 movieHeight,
bool needsYTile, F32 &outScale, S32 &outTileYStart)
{
F32 scaleW = (F32)tileWidth / (F32)movieWidth;
F32 scaleH = (F32)tileHeight / (F32)movieHeight;
F32 scale = (scaleW > scaleH) ? scaleW : scaleH;
if(scale < 1.0f) scale = 1.0f;
outTileYStart = 0;
if(needsYTile)
{
S32 dispH = (S32)(movieHeight * scale);
outTileYStart = dispH - tileHeight;
if(outTileYStart < 0) outTileYStart = 0;
scaleH = (F32)(outTileYStart + tileHeight) / (F32)movieHeight;
scale = (scaleW > scaleH) ? scaleW : scaleH;
if(scale < 1.0f) scale = 1.0f;
}
outScale = scale;
}
// Compute the render offset to center split-screen SWF content in the viewport.
// Used by Chat and Tooltips (HUD uses repositionHud instead).
inline void ComputeSplitContentOffset(C4JRender::eViewportType viewport, S32 movieWidth, S32 movieHeight,
F32 scale, S32 tileWidth, S32 tileHeight, S32 tileYStart,
S32 &outXOffset, S32 &outYOffset)
{
S32 contentCenterX, contentCenterY;
if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT || viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)
{
contentCenterX = (S32)(movieWidth * scale / 4);
contentCenterY = (S32)(movieHeight * scale / 2);
}
else if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP || viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM)
{
contentCenterX = (S32)(movieWidth * scale / 2);
contentCenterY = (S32)(movieHeight * scale * 3 / 4);
}
else
{
contentCenterX = (S32)(movieWidth * scale / 4);
contentCenterY = (S32)(movieHeight * scale * 3 / 4);
}
outXOffset = 0;
outYOffset = 0;
if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT)
outXOffset = -(tileWidth / 2 - contentCenterX);
if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT)
outYOffset = -(tileHeight / 2 - (contentCenterY - tileYStart));
}
|