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#pragma once
#include "UIScene.h"
class UIScene_TrialExitUpsell : public UIScene
{
private:
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_TrialExitUpsell;}
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleAnimationEnd();
};
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