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#pragma once
#include "UIScene.h"
class UIScene_Timer : public UIScene
{
private:
UIControl m_controlBackground;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_controlBackground,"Background")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
using UIScene::reloadMovie;
UIScene_Timer(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_Timer;}
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
virtual bool hidesLowerScenes() { return true; }
virtual void reloadMovie(bool force);
virtual bool needsReloaded();
protected:
virtual wstring getMoviePath();
};
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