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#pragma once
#include "UIScene.h"
class UIScene_TeleportMenu : public UIScene
{
private:
enum EControls
{
eControl_GamePlayers,
};
bool m_teleportToPlayer;
int m_playersCount;
BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's
char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
UIControl_PlayerList m_playerList;
UIControl_Label m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_playerList, "GamePlayers")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_TeleportMenu;}
virtual void updateTooltips();
virtual void handleReload();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
virtual void handleGainFocus(bool navBack);
void handlePress(F64 controlId, F64 childId);
virtual void handleDestroy();
public:
static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
};
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