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#pragma once
#include "UIScene.h"
class UIScene_SettingsOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_ViewBob,
eControl_ShowHints,
eControl_ShowTooltips,
eControl_InGameGamertags,
eControl_ShowMashUpWorlds,
eControl_Autosave,
eControl_Languages,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxMashupWorlds; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UIControl_Button m_buttonLanguageSelect;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
bool m_bMashUpWorldsUnhideOption;
bool m_bNavigateToLanguageSelector;
public:
UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsOptionsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleReload();
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
protected:
void setGameSettings();
};
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