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#pragma once
#include "UIScene.h"
class UIScene_SettingsControlMenu : public UIScene
{
private:
enum EControls
{
eControl_SensitivityInGame,
eControl_SensitivityInMenu
};
UIControl_Slider m_sliderSensitivityInGame, m_sliderSensitivityInMenu; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_sliderSensitivityInGame, "SensitivityInGame")
UI_MAP_ELEMENT( m_sliderSensitivityInMenu, "SensitivityInMenu")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsControlMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsControlMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
};
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