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path: root/Minecraft.Client/Common/UI/UIScene_SettingsAudioMenu.cpp
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#include "stdafx.h"
#include "UI.h"
#include "UIScene_SettingsAudioMenu.h"

UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
	// Setup all the Iggy references we need for this scene
	initialiseMovie();

	WCHAR TempString[256];	
	swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));	
	m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume));
	
	swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));	
	m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume));

	doHorizontalResizeCheck();

	if(app.GetLocalPlayerCount()>1)
	{
#if TO_BE_IMPLEMENTED
		app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
#endif
	}
}

UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu()
{
}

wstring UIScene_SettingsAudioMenu::getMoviePath()
{
	if(app.GetLocalPlayerCount() > 1)
	{
		return L"SettingsAudioMenuSplit";
	}
	else
	{
		return L"SettingsAudioMenu";
	}
}

void UIScene_SettingsAudioMenu::updateTooltips()
{
	ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}

void UIScene_SettingsAudioMenu::updateComponents()
{
	bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
	if(bNotInGame)
	{
		m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
		m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
	}
	else
	{
		m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);

		if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
		else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
	}
}

void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
	//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
	ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);

	switch(key)
	{
	case ACTION_MENU_CANCEL:
		if(pressed)
		{
			navigateBack();
		}
		break;
	case ACTION_MENU_OK:
#ifdef __ORBIS__
	case ACTION_MENU_TOUCHPAD_PRESS:
#endif
		sendInputToMovie(key, repeat, pressed, released);
		break;
	case ACTION_MENU_UP:
	case ACTION_MENU_DOWN:
	case ACTION_MENU_LEFT:
	case ACTION_MENU_RIGHT:
		sendInputToMovie(key, repeat, pressed, released);
		break;
	}
}

void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
	WCHAR TempString[256];
	int value = static_cast<int>(currentValue);
	switch(static_cast<int>(sliderId))
	{
	case eControl_Music:
		m_sliderMusic.handleSliderMove(value);
		
		app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value);	
		swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value);	
		m_sliderMusic.setLabel(TempString);

		break;
	case eControl_Sound:
		m_sliderSound.handleSliderMove(value);
		
		app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value);
		swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value);
		m_sliderSound.setLabel(TempString);

		break;
	}
}