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#pragma once
#include "UIScene.h"
class UIScene_ReinstallMenu : public UIScene
{
private:
enum EControls
{
eControl_Theme,
eControl_Gamerpic1,
eControl_Gamerpic2,
eControl_Avatar1,
eControl_Avatar2,
eControl_Avatar3,
eControl_COUNT,
};
UIControl_Button m_buttons[eControl_COUNT];
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttons[eControl_Theme], "Button1")
UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic1], "Button2")
UI_MAP_ELEMENT( m_buttons[eControl_Gamerpic2], "Button3")
UI_MAP_ELEMENT( m_buttons[eControl_Avatar1], "Button4")
UI_MAP_ELEMENT( m_buttons[eControl_Avatar2], "Button5")
UI_MAP_ELEMENT( m_buttons[eControl_Avatar3], "Button6")
UI_END_MAP_ELEMENTS_AND_NAMES()
//bool m_bNotInGame;
public:
UIScene_ReinstallMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_ReinstallMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
};
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