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#pragma once
#include "UIScene.h"
class UIScene_QuadrantSignin : public UIScene
{
private:
enum EControllerStatus
{
eControllerStatus_ConnectController,
eControllerStatus_PressToJoin,
eControllerStatus_PlayerDetails,
eControllerStatus_PressToJoin_LoggedIn,
eControllerStatus_PressToJoin_NoController,
};
bool m_bIgnoreInput;
SignInInfo m_signInInfo;
EControllerStatus m_controllerStatus[4];
bool m_iconRequested[4];
int m_lastRequestedAvatar;
UIControl m_controlPanels[4];
UIControl_Label m_labelPressToJoin[4], m_labelDisplayName[4], m_labelAccountType[4], m_labelPlayerNumber[4], m_labelConnectController[4];
UIControl_BitmapIcon m_bitmapIcon[4];
IggyName m_funcJoinButtonPressed, m_funcSetControllerStatus, m_funcSetABSwap;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_controlPanels[0],"Controller1")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[0])
UI_MAP_ELEMENT(m_labelPressToJoin[0], "PressLabel")
UI_MAP_ELEMENT(m_labelDisplayName[0], "GamerTag")
UI_MAP_ELEMENT(m_labelAccountType[0], "AccountType")
UI_MAP_ELEMENT(m_labelPlayerNumber[0], "PlayerNumber")
UI_MAP_ELEMENT(m_bitmapIcon[0], "PlayerPic")
UI_MAP_ELEMENT(m_labelConnectController[0], "ConnectControllerLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT(m_controlPanels[1],"Controller2")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[1])
UI_MAP_ELEMENT(m_labelPressToJoin[1], "PressLabel")
UI_MAP_ELEMENT(m_labelDisplayName[1], "GamerTag")
UI_MAP_ELEMENT(m_labelAccountType[1], "AccountType")
UI_MAP_ELEMENT(m_labelPlayerNumber[1], "PlayerNumber")
UI_MAP_ELEMENT(m_bitmapIcon[1], "PlayerPic")
UI_MAP_ELEMENT(m_labelConnectController[1], "ConnectControllerLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT(m_controlPanels[2],"Controller3")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[2])
UI_MAP_ELEMENT(m_labelPressToJoin[2], "PressLabel")
UI_MAP_ELEMENT(m_labelDisplayName[2], "GamerTag")
UI_MAP_ELEMENT(m_labelAccountType[2], "AccountType")
UI_MAP_ELEMENT(m_labelPlayerNumber[2], "PlayerNumber")
UI_MAP_ELEMENT(m_bitmapIcon[2], "PlayerPic")
UI_MAP_ELEMENT(m_labelConnectController[2], "ConnectControllerLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT(m_controlPanels[3],"Controller4")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_controlPanels[3])
UI_MAP_ELEMENT(m_labelPressToJoin[3], "PressLabel")
UI_MAP_ELEMENT(m_labelDisplayName[3], "GamerTag")
UI_MAP_ELEMENT(m_labelAccountType[3], "AccountType")
UI_MAP_ELEMENT(m_labelPlayerNumber[3], "PlayerNumber")
UI_MAP_ELEMENT(m_bitmapIcon[3], "PlayerPic")
UI_MAP_ELEMENT(m_labelConnectController[3], "ConnectControllerLabel")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_NAME(m_funcJoinButtonPressed, L"JoinButtonPressed")
UI_MAP_NAME(m_funcSetControllerStatus, L"SetControllerStatus")
UI_MAP_NAME(m_funcSetABSwap, L"SetABSwap")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_QuadrantSignin(int iPad, void *initData, UILayer *parentLayer);
~UIScene_QuadrantSignin();
virtual EUIScene getSceneType() { return eUIScene_QuadrantSignin;}
virtual void updateTooltips();
virtual bool hasFocus(int iPad);
virtual bool hidesLowerScenes();
void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
private:
#ifdef _XBOX_ONE
static int SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
#else
static int SignInReturned(void *pParam,bool bContinue, int iPad);
#endif
static int AvatarReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
void updateState();
void setControllerState(int iPad, EControllerStatus state);
#ifdef _DURANGO
static void checkAllPrivilegesCallback(LPVOID lpParam, bool hasPrivileges, int iPad);
#endif
protected:
void _initQuadrants();
virtual void handleReload();
};
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