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#pragma once
#include "UIScene.h"
class UIScene_InGamePlayerOptionsMenu : public UIScene
{
private:
enum EControls
{
// Checkboxes
eControl_BuildAndMine,
eControl_UseDoorsAndSwitches,
eControl_UseContainers,
eControl_AttackPlayers,
eControl_AttackAnimals,
eControl_Op,
eControl_CheatTeleport,
eControl_HostFly,
eControl_HostHunger,
eControl_HostInvisible,
eControl_CHECKBOXES_COUNT,
// Others
eControl_Kick = eControl_CHECKBOXES_COUNT,
};
bool m_bShouldNavBack;
bool m_editingSelf;
BYTE m_networkSmallId;
unsigned int m_playerPrivileges;
UIControl_Label m_labelGamertag;
UIControl_CheckBox m_checkboxes[eControl_CHECKBOXES_COUNT];
UIControl_Button m_buttonKick;
IggyName m_funcSetPlayerIcon;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxes[eControl_BuildAndMine], "CheckboxBuildAndMine")
UI_MAP_ELEMENT( m_checkboxes[eControl_UseDoorsAndSwitches], "CheckboxUseDoorsAndSwitches")
UI_MAP_ELEMENT( m_checkboxes[eControl_UseContainers], "CheckboxUseContainers")
UI_MAP_ELEMENT( m_checkboxes[eControl_AttackPlayers], "CheckboxAttackPlayers")
UI_MAP_ELEMENT( m_checkboxes[eControl_AttackAnimals], "CheckboxAttackAnimals")
UI_MAP_ELEMENT( m_checkboxes[eControl_Op], "CheckboxOp")
UI_MAP_ELEMENT( m_checkboxes[eControl_CheatTeleport], "CheckboxTeleport")
UI_MAP_ELEMENT( m_checkboxes[eControl_HostFly], "CheckboxHostFly")
UI_MAP_ELEMENT( m_checkboxes[eControl_HostHunger], "CheckboxHostHunger")
UI_MAP_ELEMENT( m_checkboxes[eControl_HostInvisible], "CheckboxHostInvisible")
UI_MAP_ELEMENT( m_buttonKick, "ButtonKick")
UI_MAP_ELEMENT( m_labelGamertag, "Gamertag")
UI_MAP_NAME( m_funcSetPlayerIcon, L"SetPlayerIcon" );
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bModeratorState;
public:
UIScene_InGamePlayerOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGamePlayerOptionsMenu;}
virtual void updateTooltips();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
virtual void handleCheckboxToggled(F64 controlId, bool selected);
virtual void handleTimerComplete(int id);
public:
virtual void tick();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleDestroy();
virtual void handlePress(F64 controlId, F64 childId);
static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
private:
/** 4J-JEV:
For enabling/disabling 'Can Fly', 'Can Teleport', 'Can Disable Hunger' etc
used after changing the moderator checkbox.
*/
void resetCheatCheckboxes();
};
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