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#pragma once
#include "UIScene.h"
class UIScene_InGameInfoMenu : public UIScene
{
private:
enum EControls
{
eControl_GameOptions,
eControl_GamePlayers,
};
typedef struct _PlayerInfo
{
byte m_smallId;
char m_voiceStatus;
short m_colorState;
wstring m_name;
} PlayerInfo;
bool m_isHostPlayer;
//int m_playersCount;
vector<PlayerInfo *> m_players; // A vector of player info structs
//char m_playersVoiceState[MINECRAFT_NET_MAX_PLAYERS];
//short m_playersColourState[MINECRAFT_NET_MAX_PLAYERS];
//wstring m_playerNames[MINECRAFT_NET_MAX_PLAYERS];
UIControl_Button m_buttonGameOptions;
UIControl_PlayerList m_playerList;
UIControl_Label m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonGameOptions, "GameOptions")
UI_MAP_ELEMENT( m_playerList, "GamePlayers")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameInfoMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_InGameInfoMenu();
virtual EUIScene getSceneType() { return eUIScene_InGameInfoMenu;}
virtual void updateTooltips();
virtual void handleReload();
virtual void tick();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
virtual void handleGainFocus(bool navBack);
void handlePress(F64 controlId, F64 childId);
virtual void handleDestroy();
virtual void handleFocusChange(F64 controlId, F64 childId);
public:
static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
private:
PlayerInfo *BuildPlayerInfo(INetworkPlayer *player);
#if defined(__PS3__) || defined (__PSVITA__) || defined(__ORBIS__)
static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ViewInvites_SignInReturned(void *pParam,bool bContinue, int iPad);
#endif
};
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