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#pragma once
#include "UIScene.h"
class UIScene_InGameHostOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_FireSpreads,
eControl_TNT,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
};
UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT;
UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads")
UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT")
UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer")
UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
};
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