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#pragma once
#include "UIScene.h"
class UIScene_InGameHostOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_FireSpreads,
eControl_TNT,
eControl_MobGriefing,
eControl_KeepInventory,
eControl_DoMobSpawning,
eControl_DoMobLoot,
eControl_DoTileDrops,
eControl_NaturalRegeneration,
eControl_DoDaylightCycle,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
};
UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT, m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning, m_checkboxDoMobLoot, m_checkboxDoTileDrops, m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle;
UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads")
UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT")
UI_MAP_ELEMENT( m_checkboxMobGriefing, "CheckboxMobGriefing")
UI_MAP_ELEMENT( m_checkboxKeepInventory, "CheckboxKeepInventory")
UI_MAP_ELEMENT( m_checkboxDoMobSpawning, "CheckboxMobSpawning")
UI_MAP_ELEMENT( m_checkboxDoMobLoot, "CheckboxMobLoot")
UI_MAP_ELEMENT( m_checkboxDoTileDrops, "CheckboxTileDrops")
UI_MAP_ELEMENT( m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration")
UI_MAP_ELEMENT( m_checkboxDoDaylightCycle, "CheckboxDayLightCycle")
UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer")
UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
virtual void updateTooltips();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
};
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