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#pragma once
#include "UIScene.h"
class UIScene_HowToPlayMenu : public UIScene
{
private:
enum EControls
{
eControl_Buttons,
};
enum eHTPButton
{
eHTPButton_WhatsNew = 0,
eHTPButton_Basics,
eHTPButton_Multiplayer,
eHTPButton_Hud,
eHTPButton_Creative,
eHTPButton_Inventory,
eHTPButton_Chest,
eHTPButton_Crafting,
eHTPButton_Furnace,
eHTPButton_Dispenser,
eHTPButton_Brewing,
eHTPButton_Enchantment,
eHTPButton_Anvil,
eHTPButton_FarmingAnimals,
eHTPButton_Breeding,
eHTPButton_Trading,
eHTPButton_Horses,
eHTPButton_Beacons,
eHTPButton_Fireworks,
eHTPButton_Hoppers,
eHTPButton_Droppers,
eHTPButton_NetherPortal,
eHTPButton_TheEnd,
#ifdef _XBOX
eHTPButton_SocialMedia,
eHTPButton_BanningLevels,
#endif
eHTPButton_HostOptions,
eHTPButton_Max,
};
static unsigned int m_uiHTPButtonNameA[eHTPButton_Max];
static unsigned int m_uiHTPSceneA[eHTPButton_Max];
UIControl_ButtonList m_buttonListHowTo;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonListHowTo, "HowToList")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_HowToPlayMenu;}
virtual void updateTooltips();
virtual void updateComponents();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
};
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