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#include "stdafx.h"
#include "UI.h"
#include "UIScene_HowToPlayMenu.h"
// strings for buttons in the list
unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
{
IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew
IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics,
IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer
IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud,
IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative,
IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory,
IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest,
IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting,
IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace,
IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser,
IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing,
IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment,
IDS_HOW_TO_PLAY_MENU_ANVIL,
IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
IDS_HOW_TO_PLAY_MENU_TRADING,
IDS_HOW_TO_PLAY_MENU_HORSES,
IDS_HOW_TO_PLAY_MENU_BEACONS,
IDS_HOW_TO_PLAY_MENU_FIREWORKS,
IDS_HOW_TO_PLAY_MENU_HOPPERS,
IDS_HOW_TO_PLAY_MENU_DROPPERS,
IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
#ifdef _XBOX
IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia,
IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels,
#endif
IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions,
};
// mapping the buttons to a scene value
unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
{
eHowToPlay_WhatsNew,
eHowToPlay_Basics,
eHowToPlay_Multiplayer,
eHowToPlay_HUD,
eHowToPlay_Creative,
eHowToPlay_Inventory,
eHowToPlay_Chest,
eHowToPlay_InventoryCrafting,
eHowToPlay_Furnace,
eHowToPlay_Dispenser,
eHowToPlay_Brewing,
eHowToPlay_Enchantment,
eHowToPlay_Anvil,
eHowToPlay_FarmingAnimals,
eHowToPlay_Breeding,
eHowToPlay_Trading,
eHowToPlay_Horses,
eHowToPlay_Beacons,
eHowToPlay_Fireworks,
eHowToPlay_Hoppers,
eHowToPlay_Droppers,
eHowToPlay_NetherPortal,
eHowToPlay_TheEnd,
#ifdef _XBOX
eHowToPlay_SocialMedia,
eHowToPlay_BanList,
#endif
eHowToPlay_HostOptions,
};
UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_buttonListHowTo.init(eControl_Buttons);
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
// 4J Stu - Re-add for future platforms
#if 0
// No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
else
#endif
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
}
}
doHorizontalResizeCheck();
}
wstring UIScene_HowToPlayMenu::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1)
{
return L"HowToPlayMenuSplit";
}
else
{
return L"HowToPlayMenu";
}
}
void UIScene_HowToPlayMenu::updateTooltips()
{
ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
}
void UIScene_HowToPlayMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
}
else
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
}
void UIScene_HowToPlayMenu::handleReload()
{
for(unsigned int i = 0; i < eHTPButton_Max; ++i)
{
// 4J Stu - Re-add for future platforms
#if 0
// No What's New
if(true)
{
if(!(i==eHTPButton_WhatsNew) )
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
}
}
else
#endif
{
m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
}
}
doHorizontalResizeCheck();
}
void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId)
{
if( static_cast<int>(controlId) == eControl_Buttons)
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
unsigned int uiInitData;
uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast<int>(childId)] << 16 ) | static_cast<short>(m_iPad) );
ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) );
}
}
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