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path: root/Minecraft.Client/Common/UI/UIScene_HorseInventoryMenu.h
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#pragma once

#include "UIScene_AbstractContainerMenu.h"
#include "IUIScene_HorseInventoryMenu.h"

class InventoryMenu;

class UIScene_HorseInventoryMenu : public UIScene_AbstractContainerMenu, public IUIScene_HorseInventoryMenu
{
	friend class UIControl_MinecraftHorse;
public:
	UIScene_HorseInventoryMenu(int iPad, void *initData, UILayer *parentLayer);

	virtual EUIScene getSceneType() { return eUIScene_HorseMenu;}

protected:
	UIControl_SlotList m_slotSaddle, m_slotArmor, m_slotListChest;
	UIControl_Label m_labelHorse;

	IggyName m_funcSetIsDonkey, m_funcSetHasInventory;

	UIControl_MinecraftHorse m_horsePreview;

	UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu)
		UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
			UI_MAP_ELEMENT( m_slotSaddle, "SlotSaddle")
			UI_MAP_ELEMENT( m_slotArmor, "SlotArmor")
			UI_MAP_ELEMENT( m_slotListChest, "DonkeyInventoryList")
			UI_MAP_ELEMENT( m_labelHorse, "horseinventoryText")

			UI_MAP_ELEMENT( m_horsePreview, "iggy_horse")
		UI_END_MAP_CHILD_ELEMENTS()

		UI_MAP_NAME(m_funcSetIsDonkey, L"SetIsDonkey")
		UI_MAP_NAME(m_funcSetHasInventory, L"SetHasInventory")
	UI_END_MAP_ELEMENTS_AND_NAMES()

	virtual wstring getMoviePath();
	virtual void handleReload();

	virtual int getSectionColumns(ESceneSection eSection);
	virtual int getSectionRows(ESceneSection eSection);
	virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition );
	virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize );
	virtual void handleSectionClick(ESceneSection eSection) {}
	virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y);

	virtual UIControl *getSection(ESceneSection eSection);

	virtual void customDraw(IggyCustomDrawCallbackRegion *region);

	void SetHasInventory(bool bHasInventory);
	void SetIsDonkey(bool bSetIsDonkey);
};