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#pragma once
#include "UIScene.h"
class UIScene_EULA : public UIScene
{
private:
enum EControls
{
eControl_Confirm,
};
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm;
UIControl_DynamicLabel m_labelDescription;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton")
UI_MAP_ELEMENT(m_labelDescription, "EULAtext")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_EULA(int iPad, void *initData, UILayer *parentLayer);
~UIScene_EULA();
virtual EUIScene getSceneType() { return eUIScene_EULA;}
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
virtual long long getDefaultGtcButtons() { return 0; }
};
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