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#pragma once
#include "UIScene.h"
class UIScene_DeathMenu : public UIScene
{
private:
enum EControls
{
eControl_Respawn,
eControl_ExitGame
};
bool m_bIgnoreInput;
UIControl_Button m_buttonRespawn, m_buttonExitGame;
UIControl_Label m_labelTitle;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_buttonRespawn, "Respawn")
UI_MAP_ELEMENT( m_buttonExitGame, "ExitGame")
UI_MAP_ELEMENT( m_labelTitle, "Title")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_DeathMenu();
virtual EUIScene getSceneType() { return eUIScene_DeathMenu;}
virtual void updateTooltips();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
protected:
void handlePress(F64 controlId, F64 childId);
#ifdef _DURANGO
virtual long long getDefaultGtcButtons() { return 0; }
#endif
};
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