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#include "stdafx.h"
#include "UI.h"
#include "UIControl_Touch.h"
UIControl_Touch::UIControl_Touch()
{
}
bool UIControl_Touch::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eTouchControl);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
return success;
}
void UIControl_Touch::init(int iId)
{
m_id = iId;
// 4J-TomK - add this touch control to the vita touch box list
switch(m_parentScene->GetParentLayer()->m_iLayer)
{
case eUILayer_Error:
case eUILayer_Fullscreen:
case eUILayer_Scene:
case eUILayer_HUD:
ui.TouchBoxAdd(this,m_parentScene);
break;
}
}
void UIControl_Touch::ReInit()
{
UIControl_Base::ReInit();
init(m_id);
}
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