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#pragma once
#include "UIControl_Base.h"
class UIControl_TexturePackList : public UIControl_Base
{
private:
IggyName m_addPackFunc, m_funcSelectSlot, m_funcSetTouchFocus, m_funcCanTouchTrigger, m_funcGetRealHeight,m_clearSlotsFunc;
IggyName m_funcEnableSelector;
public:
UIControl_TexturePackList();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(const wstring &label, int id);
void addPack(int id, const wstring &textureName);
void selectSlot(int id);
void clearSlots();
virtual void setEnabled(bool enable);
void SetTouchFocus(S32 iX, S32 iY, bool bRepeat);
bool CanTouchTrigger(S32 iX, S32 iY);
S32 GetRealHeight();
};
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