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#pragma once
#include "UIControl_Base.h"
class UIControl_TextInput : public UIControl_Base
{
private:
IggyName m_textName, m_funcChangeState, m_funcSetCharLimit;
bool m_bHasFocus;
public:
UIControl_TextInput();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(const wstring &label, int id);
void ReInit();
virtual void setFocus(bool focus);
void SetCharLimit(int iLimit);
};
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