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#pragma once
#include "UIControl_Base.h"
class UIControl_Slider : public UIControl_Base
{
private:
//int m_id; // 4J-TomK this is part of class UIControl and doesn't need to be here!
int m_min;
int m_max;
int m_current;
vector<wstring> m_allPossibleLabels;
// 4J-TomK - function for setting slider position on touch
IggyName m_funcSetRelativeSliderPos;
IggyName m_funcGetRealWidth;
public:
UIControl_Slider();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(UIString label, int id, int min, int max, int current);
void handleSliderMove(int newValue);
void SetSliderTouchPos(float fTouchPos);
virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
S32 GetRealWidth();
virtual void ReInit();
};
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