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#pragma once
#include "UIControl_Base.h"
class UIControl_Progress : public UIControl_Base
{
private:
IggyName m_setProgressFunc, m_showBarFunc;
int m_min;
int m_max;
int m_current;
float m_lastPercent;
bool m_showingBar;
public:
UIControl_Progress();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
void init(const wstring &label, int id, int min, int max, int current);
virtual void ReInit();
void setProgress(int current);
void showBar(bool show);
};
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