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#pragma once
#include "UIControl_Base.h"
class UIControl_DynamicLabel : public UIControl_Label
{
private:
IggyName m_funcAddText, m_funcTouchScroll, m_funcGetRealWidth, m_funcGetRealHeight;
public:
UIControl_DynamicLabel();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void addText(const wstring &text, bool bLastEntry);
virtual void ReInit();
virtual void SetupTouch();
virtual void TouchScroll(S32 iY, bool bActive);
S32 GetRealWidth();
S32 GetRealHeight();
};
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