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#include "stdafx.h"
#include "UI.h"
#include "UIControl_Cursor.h"
UIControl_Cursor::UIControl_Cursor()
{
}
bool UIControl_Cursor::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eCursor);
bool success = UIControl_Base::setupControl(scene,parent,controlName);
//Label specific initialisers
return success;
}
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