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#pragma once
#include "UIControl.h"
// This class maps to the FJ_Base class in actionscript
class UIControl_Base : public UIControl
{
protected:
IggyName m_initFunc;
IggyName m_setLabelFunc;
IggyName m_funcGetLabel;
IggyName m_funcCheckLabelWidths;
bool m_bLabelChanged;
wstring m_label;
public:
UIControl_Base();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
virtual void setLabel(const wstring &label, bool instant = false, bool force = false);
virtual void setLabel(const string &label);
const wchar_t* getLabel();
virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
int getId() { return m_id; }
virtual bool hasFocus();
};
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