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#include "stdafx.h"
#include "UI.h"
#include "UIComponent_Panorama.h"
#include "Minecraft.h"
#include "MultiPlayerLevel.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
UIComponent_Panorama::UIComponent_Panorama(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bShowingDay = true;
while(!m_hasTickedOnce) tick();
}
wstring UIComponent_Panorama::getMoviePath()
{
switch( m_parentLayer->getViewport() )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
m_bSplitscreen = true;
return L"PanoramaSplit";
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
m_bSplitscreen = false;
return L"Panorama";
break;
}
}
void UIComponent_Panorama::tick()
{
if(!hasMovie()) return;
Minecraft *pMinecraft = Minecraft::GetInstance();
EnterCriticalSection(&pMinecraft->m_setLevelCS);
if(pMinecraft->level!=NULL)
{
__int64 i64TimeOfDay =0;
// are we in the Nether? - Leave the time as 0 if we are, so we show daylight
if(pMinecraft->level->dimension->id==0)
{
i64TimeOfDay = pMinecraft->level->getLevelData()->getTime() % 24000;
}
if(i64TimeOfDay>14000)
{
setPanorama(false);
}
else
{
setPanorama(true);
}
}
else
{
setPanorama(true);
}
LeaveCriticalSection(&pMinecraft->m_setLevelCS);
UIScene::tick();
}
void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
bool specialViewport = (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) ||
(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT);
if(m_bSplitscreen && specialViewport)
{
S32 xPos = 0;
S32 yPos = 0;
switch( viewport )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
yPos = (S32)(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
break;
}
ui.setupRenderPosition(xPos, yPos);
if((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT))
{
// Need to render at full height, but only the left side of the scene
S32 tileXStart = 0;
S32 tileYStart = 0;
S32 tileWidth = width;
S32 tileHeight = (S32)(ui.getScreenHeight());
IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight );
IggyPlayerDrawTilesStart ( getMovie() );
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile ( getMovie() ,
tileXStart ,
tileYStart ,
tileXStart + tileWidth ,
tileYStart + tileHeight ,
0 );
IggyPlayerDrawTilesEnd ( getMovie() );
}
else
{
// Need to render at full height, and full width. But compressed into the viewport
IggyPlayerSetDisplaySize( getMovie(), ui.getScreenWidth(), ui.getScreenHeight()/2 );
IggyPlayerDraw( getMovie() );
}
}
else
{
UIScene::render(width, height, viewport);
}
}
void UIComponent_Panorama::setPanorama(bool isDay)
{
if(isDay != m_bShowingDay)
{
m_bShowingDay = isDay;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = isDay;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowPanoramaDay , 1 , value );
}
}
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