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#include "stdafx.h"
#include "UI.h"
#include "UIComponent_MenuBackground.h"
#include <algorithm>
UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
m_bSplitscreen = false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
}
wstring UIComponent_MenuBackground::getMoviePath()
{ switch( m_parentLayer->getViewport() )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
m_bSplitscreen = true;
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
m_bSplitscreen = false;
break;
}
// We use the fullscreen one even in splitscreen, just draw different parts of it
return L"MenuBackground";
}
void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(m_bSplitscreen)
{
S32 xPos = 0;
S32 yPos = 0;
switch( viewport )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
break;
}
ui.setupRenderPosition(xPos, yPos);
S32 tileXStart = 0;
S32 tileYStart = 0;
S32 tileWidth = width;
S32 tileHeight = height;
switch( viewport )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
tileHeight = static_cast<S32>(ui.getScreenHeight());
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
tileWidth = static_cast<S32>(ui.getScreenWidth());
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = static_cast<S32>(ui.getScreenWidth());
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
tileYStart = static_cast<S32>(ui.getScreenHeight() / 2);
break;
}
F32 scaleW = static_cast<F32>(tileXStart + tileWidth) / static_cast<F32>(m_movieWidth);
F32 scaleH = static_cast<F32>(tileYStart + tileHeight) / static_cast<F32>(m_movieHeight);
F32 scale = (scaleW > scaleH) ? scaleW : scaleH;
scale = max(scale, 1.0f);
IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) );
IggyPlayerDrawTilesStart ( getMovie() );
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile ( getMovie() ,
tileXStart ,
tileYStart ,
tileXStart + tileWidth ,
tileYStart + tileHeight ,
0 );
IggyPlayerDrawTilesEnd ( getMovie() );
}
else
{
if(m_bIsReloading) return;
if(!m_hasTickedOnce || !getMovie()) return;
ui.setupRenderPosition(0, 0);
IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(ui.getScreenWidth()), static_cast<S32>(ui.getScreenHeight()) );
IggyPlayerDraw( getMovie() );
}
}
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