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#pragma once
#include "UIScene.h"
#include "UIControl_Label.h"
class UIComponent_DebugUIMarketingGuide : public UIScene
{
private:
IggyName m_funcSetPlatform;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_NAME( m_funcSetPlatform, L"SetPlatform")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer);
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
virtual EUIScene getSceneType() { return eUIComponent_DebugUIMarketingGuide;}
// Returns true if this scene handles input
virtual bool stealsFocus() { return false; }
// Returns true if this scene has focus for the pad passed in
virtual bool hasFocus(int iPad) { return false; }
// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
virtual bool hidesLowerScenes() { return false; }
};
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