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#include "stdafx.h"
#include "UI.h"
#include "UIComponent_DebugUIConsole.h"
UIComponent_DebugUIConsole::UIComponent_DebugUIConsole(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bTextChanged = false;
}
wstring UIComponent_DebugUIConsole::getMoviePath()
{
return L"DebugUIConsoleComponent";
}
void UIComponent_DebugUIConsole::tick()
{
UIScene::tick();
if(m_bTextChanged)
{
m_bTextChanged = false;
for(unsigned int i = 0; i < 10 && i < m_textList.size(); ++i)
{
m_labels[i].setLabel(m_textList[i]);
}
}
}
void UIComponent_DebugUIConsole::addText(const string &text)
{
if(!text.empty() && text.compare("\n") != 0)
{
if(m_textList.size() >= 10) m_textList.pop_front();
m_textList.push_back(text);
m_bTextChanged = true;
}
}
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