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path: root/Minecraft.Client/Common/UI/UIComponent_Chat.cpp
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#include "stdafx.h"
#include "UI.h"
#include "UIComponent_Chat.h"
#include "UISplitScreenHelpers.h"
#include "..\..\Minecraft.h"
#include "..\..\Gui.h"

UIComponent_Chat::UIComponent_Chat(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
	// Setup all the Iggy references we need for this scene
	initialiseMovie();

	for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i)
	{
		m_labelChatText[i].init(L"");
	}
	m_labelJukebox.init(L"");

	addTimer(0, 100);
}

wstring UIComponent_Chat::getMoviePath()
{
	switch( m_parentLayer->getViewport() )
	{
	case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
	case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
	case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
	case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
	case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
	case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
	case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
	case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
		m_bSplitscreen = true;
		return L"ComponentChatSplit";
		break;
	case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
	default:
		m_bSplitscreen = false;
		return L"ComponentChat";
		break;
	}
}

void UIComponent_Chat::handleTimerComplete(int id)
{
	Minecraft *pMinecraft = Minecraft::GetInstance();
	
	bool anyVisible = false;
	if(pMinecraft->localplayers[m_iPad]!= nullptr)
	{
		Gui *pGui = pMinecraft->gui;
		//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
		for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i )
		{
			float opacity = pGui->getOpacity(m_iPad, i);
			if( opacity > 0 )
			{
#ifdef _WINDOWS64
				// Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats.
				m_controlLabelBackground[i].setOpacity(0);
				m_labelChatText[i].setOpacity(0);
				m_labelChatText[i].setLabel(L"");
#else
				m_controlLabelBackground[i].setOpacity(opacity);
				m_labelChatText[i].setOpacity(opacity);
				m_labelChatText[i].setLabel( pGui->getMessage(m_iPad,i) );
#endif
				anyVisible = true;
			}
			else
			{
				m_controlLabelBackground[i].setOpacity(0);
				m_labelChatText[i].setOpacity(0);
				m_labelChatText[i].setLabel(L"");
			}
		}
		if(pGui->getJukeboxOpacity(m_iPad) > 0) anyVisible = true;
		m_labelJukebox.setOpacity( pGui->getJukeboxOpacity(m_iPad) );
		m_labelJukebox.setLabel( pGui->getJukeboxMessage(m_iPad) );
	}
	else
	{
		for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i )
		{
			m_controlLabelBackground[i].setOpacity(0);
			m_labelChatText[i].setOpacity(0);
			m_labelChatText[i].setLabel(L"");
		}
		m_labelJukebox.setOpacity( 0 );
	}

	setVisible(anyVisible);
}

void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
	if(m_bSplitscreen)
	{
		S32 xPos = 0;
		S32 yPos = 0;
		switch( viewport )
		{
		case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
		case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
			yPos = static_cast<S32>(ui.getScreenHeight() / 2);
			break;
		case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
		case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
			xPos = static_cast<S32>(ui.getScreenWidth() / 2);
			break;
		case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
			xPos = static_cast<S32>(ui.getScreenWidth() / 2);
			yPos = static_cast<S32>(ui.getScreenHeight() / 2);
			break;
		}
		ui.setupRenderPosition(xPos, yPos);

		S32 tileXStart = 0;
		S32 tileYStart = 0;
		S32 tileWidth = width;
		S32 tileHeight = height;

		bool needsYTile = false;
		switch( viewport )
		{
		case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
		case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
			tileHeight = static_cast<S32>(ui.getScreenHeight());
			break;
		case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
		case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
			tileWidth = static_cast<S32>(ui.getScreenWidth());
			needsYTile = true;
			break;
		case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
		case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
		case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
		case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
			needsYTile = true;
			break;
		}

		F32 scale;
		ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);

		// For vertical split, scale down to fit the full SWF height when the
		// window is shorter than the movie (same fix as HUD).
		if(!needsYTile && m_movieHeight > 0)
		{
			F32 scaleH = (F32)tileHeight / (F32)m_movieHeight;
			if(scaleH < scale)
				scale = scaleH;
		}

		IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );

		IggyPlayerDrawTilesStart ( getMovie() );

		m_renderWidth = tileWidth;
		m_renderHeight = tileHeight;
		IggyPlayerDrawTile ( getMovie() ,
			tileXStart ,
			tileYStart ,
			tileXStart + tileWidth ,
			tileYStart + tileHeight ,
			0 );
		IggyPlayerDrawTilesEnd ( getMovie() );
	}
	else
	{
		UIScene::render(width, height, viewport);
	}
}