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#pragma once
class IUIScene_PauseMenu
{
protected:
DLCPack *m_pDLCPack;
public:
static int ExitGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int ExitGameDeclineSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int WarningTrialTexturePackReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveGameDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int EnableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DisableAutosaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveWorldThreadProc( void* lpParameter );
static int ExitWorldThreadProc( void* lpParameter );
static void _ExitWorld(LPVOID lpParameter); // Call only from a thread
protected:
virtual void ShowScene(bool show) = 0;
virtual void SetIgnoreInput(bool ignoreInput) = 0;
};
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