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#pragma once
class IUIScene_HUD
{
protected:
int m_lastActiveSlot;
int m_iGuiScale;
bool m_bToolTipsVisible;
float m_lastExpProgress;
int m_lastExpLevel;
int m_iCurrentHealth;
int m_lastMaxHealth;
bool m_lastHealthBlink, m_lastHealthPoison, m_lastHealthWither;
int m_iCurrentFood;
bool m_lastFoodPoison;
int m_lastAir, m_currentExtraAir;
int m_lastArmour;
float m_lastDragonHealth;
bool m_showDragonHealth;
int m_ticksWithNoBoss;
bool m_lastShowDisplayName;
int m_horseHealth;
int m_iCurrentHealthAbsorb;
float m_horseJumpProgress;
int m_iHeartOffsetIndex;
bool m_bHealthAbsorbActive;
int m_iHorseMaxHealth;
bool m_showHealth, m_showHorseHealth, m_showFood, m_showAir, m_showArmour, m_showExpBar, m_bRidingHorse, m_bIsJumpable;
bool m_bRegenEffectEnabled;
int m_iFoodSaturation;
unsigned int m_uiSelectedItemOpacityCountDown;
wstring m_displayName;
IUIScene_HUD();
virtual int getPad() = 0;
virtual void SetOpacity(float opacity) = 0;
virtual void SetVisible(bool visible) = 0;
virtual void SetHudSize(int scale) = 0;
virtual void SetExpBarProgress(float progress, int xpNeededForNextLevel) = 0;
virtual void SetExpLevel(int level) = 0;
virtual void SetActiveSlot(int slot) = 0;
virtual void SetHealth(int iHealth, int iLastHealth, bool bBlink, bool bPoison, bool bWither) = 0;
virtual void SetFood(int iFood, int iLastFood, bool bPoison) = 0;
virtual void SetAir(int iAir, int extra) = 0;
virtual void SetArmour(int iArmour) = 0;
virtual void ShowHealth(bool show) = 0;
virtual void ShowHorseHealth(bool show) = 0;
virtual void ShowFood(bool show) = 0;
virtual void ShowAir(bool show) = 0;
virtual void ShowArmour(bool show) = 0;
virtual void ShowExpBar(bool show) = 0;
virtual void SetRegenerationEffect(bool bEnabled) = 0;
virtual void SetFoodSaturationLevel(int iSaturation) = 0;
virtual void SetDragonHealth(float health) = 0;
virtual void SetDragonLabel(const wstring &label) = 0;
virtual void ShowDragonHealth(bool show) = 0;
virtual void HideSelectedLabel() = 0;
virtual void SetDisplayName(const wstring &displayName) = 0;
virtual void SetTooltipsEnabled(bool bEnabled) = 0;
virtual void SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth) = 0;
virtual void SetHorseHealth(int health, bool blink = false) = 0;
virtual void SetHorseJumpBarProgress(float progress) = 0;
virtual void SetHealthAbsorb(int healthAbsorb) = 0;
virtual void SetSelectedLabel(const wstring &label) = 0;
virtual void ShowDisplayName(bool show) = 0;
public:
void updateFrameTick();
void renderPlayerHealth();
};
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