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#pragma once
using namespace std;
#include "Tutorial.h"
#include "TutorialTask.h"
class StateChangeTask : public TutorialTask
{
private:
eTutorial_State m_state;
public:
StateChangeTask(eTutorial_State state,
Tutorial *tutorial, int descriptionId = -1, bool enablePreCompletion = false, vector<TutorialConstraint *> *inConstraints = nullptr,
bool bShowMinimumTime=false, bool bAllowFade=true, bool m_bTaskReminders=true ) :
TutorialTask(tutorial, descriptionId, enablePreCompletion, inConstraints, bShowMinimumTime, bAllowFade, m_bTaskReminders ),
m_state( state )
{}
virtual bool isCompleted() { return bIsCompleted; }
virtual void onStateChange(eTutorial_State newState)
{
if(newState == m_state)
{
bIsCompleted = true;
}
}
};
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