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#pragma once
#include "TutorialTask.h"
// A tutorial task that requires each of the task to be completed in order until the last one is complete.
// If an earlier task that was complete is now not complete then it's hint should be shown.
class ProcedureCompoundTask : public TutorialTask
{
public:
ProcedureCompoundTask(Tutorial *tutorial )
: TutorialTask(tutorial, -1, false, nullptr, false, true, false )
{}
~ProcedureCompoundTask();
void AddTask(TutorialTask *task);
virtual int getDescriptionId();
virtual int getPromptId();
virtual bool isCompleted();
virtual void onCrafted(shared_ptr<ItemInstance> item);
virtual void handleUIInput(int iAction);
virtual void setAsCurrentTask(bool active = true);
virtual bool ShowMinimumTime();
virtual bool hasBeenActivated();
virtual void setShownForMinimumTime();
virtual bool AllowFade();
virtual void useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly=false);
virtual void useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
virtual void onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux);
virtual void onStateChange(eTutorial_State newState);
private:
vector<TutorialTask *> m_taskSequence;
};
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