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#pragma once
using namespace std;
#include "ChoiceTask.h"
// Same as choice task, but switches description based on horse type.
class HorseChoiceTask : public ChoiceTask
{
protected:
int m_eHorseType;
int m_iDescHorse, m_iDescDonkey, m_iDescMule;
public:
HorseChoiceTask(Tutorial *tutorial, int iDescHorse, int iDescDonkey, int iDescMule, int iPromptId = -1,
bool requiresUserInput = false, int iConfirmMapping = 0, int iCancelMapping = 0,
eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
virtual int getDescriptionId();
virtual void onLookAtEntity(shared_ptr<Entity> entity);
};
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