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#pragma once
#include "TutorialEnum.h"
#include "TutorialConstraint.h"
class AABB;
class Tutorial;
class GameType;
class ChangeStateConstraint : public TutorialConstraint
{
private:
AABB *movementArea;
bool contains; // If true we must stay in this area, if false must stay out of this area
bool m_changeGameMode;
GameType *m_targetGameMode;
GameType *m_changedFromGameMode;
eTutorial_State m_targetState;
eTutorial_State *m_sourceStates;
DWORD m_sourceStatesCount;
bool m_bHasChanged;
eTutorial_State m_changedFromState;
bool m_bComplete;
Tutorial *m_tutorial;
public:
virtual ConstraintType getType() { return e_ConstraintChangeState; }
ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool changeGameMode = false, GameType *targetGameMode = NULL );
~ChangeStateConstraint();
virtual void tick(int iPad);
};
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