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#pragma once
#include "TutorialConstraint.h"
class AABB;
class AreaConstraint : public TutorialConstraint
{
private:
AABB *movementArea;
AABB *messageArea;
bool contains; // If true we must stay in this area, if false must stay out of this area
bool m_restrictsMovement;
public:
virtual ConstraintType getType() { return e_ConstraintArea; }
AreaConstraint( int descriptionId, double x0, double y0, double z0, double x1, double y1, double z1, bool contains = true, bool restrictsMovement =true );
~AreaConstraint();
virtual bool isConstraintSatisfied(int iPad);
virtual bool isConstraintRestrictive(int iPad);
virtual bool canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt);
};
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