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#pragma once
#include "..\..\Common\UI\UIEnums.h"
class CTelemetryManager
{
public:
virtual HRESULT Init();
virtual HRESULT Tick();
virtual HRESULT Flush();
virtual bool RecordPlayerSessionStart(int iPad);
virtual bool RecordPlayerSessionExit(int iPad, int exitStatus);
virtual bool RecordHeartBeat(int iPad);
virtual bool RecordLevelStart(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers);
virtual bool RecordLevelExit(int iPad, ESen_LevelExitStatus levelExitStatus);
virtual bool RecordLevelSaveOrCheckpoint(int iPad, int saveOrCheckPointID, int saveSizeInBytes);
virtual bool RecordLevelResume(int iPad, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, int numberOfLocalPlayers, int numberOfOnlinePlayers, int saveOrCheckPointID);
virtual bool RecordPauseOrInactive(int iPad);
virtual bool RecordUnpauseOrActive(int iPad);
virtual bool RecordMenuShown(int iPad, EUIScene menuID, int optionalMenuSubID);
virtual bool RecordAchievementUnlocked(int iPad, int achievementID, int achievementGamerscore);
virtual bool RecordMediaShareUpload(int iPad, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType);
virtual bool RecordUpsellPresented(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID);
virtual bool RecordUpsellResponded(int iPad, ESen_UpsellID upsellId, int marketplaceOfferID, ESen_UpsellOutcome upsellOutcome);
virtual bool RecordPlayerDiedOrFailed(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
virtual bool RecordEnemyKilledOrOvercome(int iPad, int lowResMapX, int lowResMapY, int lowResMapZ, int mapID, int playerWeaponID, int enemyWeaponID, ETelemetryChallenges enemyTypeID);
virtual bool RecordTexturePackLoaded(int iPad, int texturePackId, bool purchased);
virtual bool RecordSkinChanged(int iPad, int dwSkinId);
virtual bool RecordBanLevel(int iPad);
virtual bool RecordUnBanLevel(int iPad);
virtual int GetMultiplayerInstanceID();
virtual int GenerateMultiplayerInstanceId();
virtual void SetMultiplayerInstanceId(int value);
protected:
float m_initialiseTime;
float m_lastHeartbeat;
bool m_bFirstFlush;
float m_fLevelStartTime[XUSER_MAX_COUNT];
INT m_multiplayerInstanceID;
DWORD m_levelInstanceID;
// Helper functions to get the various common settings
INT GetSecondsSinceInitialize();
INT GetMode(DWORD dwUserId);
INT GetSubMode(DWORD dwUserId);
INT GetLevelId(DWORD dwUserId);
INT GetSubLevelId(DWORD dwUserId);
INT GetTitleBuildId();
INT GetLevelInstanceID();
INT GetSingleOrMultiplayer();
INT GetDifficultyLevel(INT diff);
INT GetLicense();
INT GetDefaultGameControls();
INT GetAudioSettings(DWORD dwUserId);
INT GetLevelExitProgressStat1();
INT GetLevelExitProgressStat2();
};
extern CTelemetryManager *TelemetryManager;
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