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#pragma once
#include "ConsoleGenerateStructureAction.h"
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction
{
private:
int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile;
bool m_skipAir;
public:
XboxStructureActionGenerateBox();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateBox; }
virtual int getEndX() { return m_x1; }
virtual int getEndY() { return m_y1; }
virtual int getEndZ() { return m_z1; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB);
};
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