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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
class AddItemRuleDefinition;
class Pos;
class UpdatePlayerRuleDefinition : public GameRuleDefinition
{
private:
vector<AddItemRuleDefinition *> m_items;
bool m_bUpdateHealth, m_bUpdateFood, m_bUpdateYRot, m_bUpdateInventory;
int m_health;
int m_food;
Pos *m_spawnPos;
float m_yRot;
public:
UpdatePlayerRuleDefinition();
~UpdatePlayerRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UpdatePlayerRule; }
virtual void getChildren(vector<GameRuleDefinition *> *children);
virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual void postProcessPlayer(std::shared_ptr<Player> player);
};
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