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#pragma once
using namespace std;
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\StructureFeature.h"
class StartFeature : public GameRuleDefinition
{
private:
int m_chunkX, m_chunkZ, m_orientation;
StructureFeature::EFeatureTypes m_feature;
public:
StartFeature();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation);
};
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